Products

Description

FumeFX is a fluid dynamics engine designed for simulation and rendering of realistic fire, smoke, explosion and other gaseous phenomena.

It's versatility, robustness and intuitive workflow makes it a perfect solution for the most demanding tasks in the computer graphics industry. Almost every aspect of simulation can be customized through 3ds max scripting, allowing user to interfere with simulation computation at the lowest level.

 


New Features in FumeFX 4.0


- New, faster solver.
- New vorticity type.
- Sharpening of various channels during the simulation.
- New burning model with oxygen.
- Wavelet or Post simulation to be able to wait for caches (DC-deferred caches option).
- Infinite nesting of N-Sim grids.
- Email notifications.
- Spline Follow force.
- Faster application of objects and sources.
- Defector objects voxelization resolution and minimal voxelization.
- OpenVDB support.
- Effector has an option to use a 3D Texmap for input.
- Field3D and OpenVDB importer allows for channels assignment.
- PRT|PDC particle system.
- Direct picking of ParticleFlow events.
- ParticleFlow float and vector channel access.
- Motion blur rendering support.
- Black-body shader.
- Support for VRay’s deep data.
- Sharpening of fire and smoke at render time.
- Recently used caches list.
- Caches drag and drop.
- Quick path/filename versioning.
- Cache files delete.
- FumeFX.ini location can be defined with the environment variable FUMEFX_INI.
- Read-only mode so that user can’t overwrite caches by an accident.
- CPU Preview Window can have shadows as well.
- Shadows inside the 3ds max viewport.
- Preview Window exact window size.
- MXS: CancelSimulation(), StopSimulation(),DeleteCaches(),ResizePreview(width, height).
- Support for 64-bit Windows only.


 


Features

FumeFX offers many innovations and artist-friendly improvements that provide unique control over the simulation. Features such as a GPU accelerated Preview Window, simulation of nested grids, support for Space Warp deformers and newly added Effectors will allow you to approach VFX scene construction in a completely different and more flexible manner.

Effectors are the most valuable and the most powerful feature of this release. With just a few mouse clicks, artists can tweak the laws of physics or alter any simulated field based on built-in rules. For example, Effectors can drive setups where vorticity is controlled by velocity, gravity is controlled by smoke color and fire is created in voxels where velocity is above a user-defined threshold. All of this can be further refined by powerful test conditions or even confined to the Effector's gizmo.

RenderWarps are another great tool that will find application on many VFX shots. This feature allows users to apply space warps such as FFD, Bend, Taper and Noise to precomputed FumeFX caches. As RenderWarps are a post-process, re-simulation is not needed.

N-Sim enables artists to connect several grids together and execute their simulations simultaneously as one big simulation. This approach can be invaluable for increasing the level of detail in scene setups such as a rocket launching.

The GPU accelerated Preview Window is another time-saver, providing instant feedback for adjusting rendering parameters. Self-shadows are computed extremely fast and the user can orbit the camera around FumeFX with self-shadows in real-time(1). FumeFX also supports preview with geometry included in simulation.



Key Features

  • Production proven results demonstrate this technology's ability to achieve realistic smoke and fire effects for cutting-edge industry applications.
  • FumeFX supplements the user's artistic vision with the power of real-world physics for the ultimate in both style and realism.
  • GPU accelerated Preview Windows with self-shadows and geometry.
  • A multitude of parameters and FumeFX helpers give users maximum control of the fluid's behavior and appearance.
  • Easy to use, basic effects can be created with just a few clicks.
  • Options include the use of powerful AFC and Gradient controls, which are unified through all Sitni Sati products.
  • Plug-in design incorporates extensive support for Particle Flow and Thinking Particles.
  • Dynamic simulations allow for bi-directional influence between FumeFX and particle systems.
  • Advanced scripting via MAXScript is possible with almost every aspect of FumeFX, including access to all simulation data.
  • FumeFX is capable of dynamic interaction with other scene objects.
  • Production proven results demonstrate this technology's ability to achieve realistic smoke and fire effects for cutting-edge industry applications.
  • FumeFX supplements the user's artistic vision with the power of real-world physics for the ultimate in both style and realism.
  • A multitude of parameters and FumeFX helpers give users maximum control of the fluid's behavior and appearance.
  • Easy to use, basic effects can be created with just a few clicks.
  • Options include the use of powerful AFC and Gradient controls, which are unified through all Sitni Sati products.
  • Plug-in design incorporates extensive support for Particle Flow and Thinking Particles.
  • Dynamic simulations allow for bi-directional influence between FumeFX and particle systems.
  • Advanced scripting via MAXScript is possible with almost every aspect of FumeFX, including access to all simulation data.
  • FumeFX is capable of dynamic interaction with other scene objects.
  • For those technical artists who want to write their own shaders, a standalone rendering library is avilable for Windows and Linux, both 32 and 64 bit versions.


Simulation

  • Simulation of nested grids in one go (N-Sim).
  • Powerfull Effectors that can contol almost every parameter on a per-voxel basis.
  • Application of various Space Warp deformers on caches.
  • FumeFX can use Variable Density solver that uses smoke density and temperature as variables.
  • Start simulations from scratch or by using other simulation results as a starting point.
  • Stop, pause and continue simulations at any point.
  • Simulation is multithreaded - users can select how many CPU's to dedicate to their simulation.
  • Users can watch the simulation progress in the interactive GPU accelerated Preview Window.
  • Interactive simulation allows user to change almost every parameter during the simulation and see it's influence on the simulation result.
  • Draft simulations can be created in mere minutes for fast previewing.
  • Multiple advection schemes that can minimize numerical dissipation.
  • User has control of which data is written to output files for rendering and further processing.
  • Wavelet Turbulence algorithm quickly adds extra detail to low resolution simulation caches while preserving the existing overall motion.
  • Retimer is a very efficient and fast method to slow down or speed up caches without the need to re-run simulation.
  • Post Processing module can significantly reduce cache size by optimizing grid size around smoke/fire. It also allows users to decide which channels will be excluded from the final caches.
  • Start simulations from scratch or by using other simulation results as a starting point.
  • Stop, pause and continue simulations at any point.
  • Simulation is multithreaded - users can select how many CPU's to dedicate to their simulation.
  • Users can watch the simulation progress in the interactive Preview Window.
  • Draft simulations can be created in mere minutes for fast previewing.
  • User has control of which data is written to output files for rendering and further processing.
  • Wavelet Turbulence algorithm quickly adds extra detail to low resolution simulation caches while preserving the existing overall motion.
  • Retimer is a very efficient and fast method to slow down or speed up caches without the need to re-run simulation.
  • Post Processing module can significantly reduce cache size by optimizing grid size around smoke/fire. It also allows users to decide which channels will be excluded from the final caches.
  • Default simulation uses all cores during the Wavelet Turbulence calculations, which results in significant speedup.
  • The CFL condition parameter that directly controls the number of simulation steps. This is the value that defines the maximum distance allowed for any cell data (velocity, smoke, fire, etc..) to travel in one simulation step. If velocities are bigger then defined by this condition, simulation sub steps will be initiated.
  • FumeFX now supports fully interactive simulations. This means that user can change almost every parameter during the simulation and see it's influence on the simulation result. It is even possible to change channels that will be saved to the output file, or to move objects and change their parameters.
  • Variable Density solver uses smoke density and temperature as variables. The result of this addition is increased physical realism, where cold air and dense smoke will have stronger inertia compared to the hot air and lower density smoke.
  • Advanced advection scheme that reduces dissipation.


Rendering

  • mental ray for 3ds Max renderer support - available for both Windows and Linux.
  • The GPU accelerated Preview Window gives users almost instant feedback on render settings.
  • Fast self-shadowing is produced through an Illumination Map which is integrated inside of the FumeFX object.
  • A highly efficient Multiple Scattering model enhances light dispersion throughout fluid and between multiple FumeFX grids..
  • Fluid Mapping integrates procedural map details with fluid motion.
  • The dynamic FusionWorks atmospheric renderer provides:
  • Render Elements: Fire, Smoke, Velocity
  • Proper blending with AfterBurn and ScatterVL Pro.
  • Balanced mixing of FumeFX and compatible atmospherics with 3ds Max Fog
  • Ability to apply Image Motion Blur
  • Option to affect Effect Channel
  • Z depth

 



Videos

Specifications & Licensing

System Requirements

 

Hardware Requirements

FumeFX can run on any system that meets the system requirements for the version of 3ds Max or Maya.

Host Requirements

  • 3ds Max 9, 2008, 2009, 2010, 2011 and 2012
  • 64 bit Maya for Windows and Linux 

 


Licensing

After purchasing an email is sent that contains activation keys and download links. The download links expire 6 days after so you must download the software as soon as possible.

The installer that is downloaded includes installation options for license manager, Plug-in and render node.

For network licenses you must install the license manager on your license server first then activate your key on the license server.  After that you can install the Plug-in on your 3ds Max workstation, launch 3ds Max and access the plug-in from within. When you first attempt to use the Plug-in you will be prompted to activate or give a license server host name. Once you enter your license server info you will be able to use the plugin.

For render nodes, follow the same steps above for the workstation, after you have successfully accessed the plugin from within 3ds Max on the render node, shutdown 3ds Max and your done.

Additional Info

Upgrades / Support

 

Upgrades

  • Anyone who purchased a copy of FumeFX 1.2 after February 1st, 2010 (inclusive) will get a free upgrade to v2.0. Please send us email with your FumeFX 1.x serial number to receive a new one.
  • Anyone who purchased a copy of FumeFX 1.2 before February 1st, 2010 can upgrade for a fee.
  • FumeFX SL 1.2 license owners will get free updates to FumeFX SL 2.0 regardless of their purchase date. Be aware that SL 2.0 will ONLY work with FumeFX 2.0, so users should not get the upgrade unless they are planning to upgrade their full FumeFX license at the same time.
  • mental ray rendering license does not require upgrade

Support

RFX is available for all your support needs