eyeon Fusion 6.4 is an image compositing software program used to create visual effects and digitial compositing for film, HD and commercials. It employs a node-based interface in which complex processes are built up by connecting a flowchart or schematic of many nodes, each of which represents a simpler process, such as a blur or color correction. This type of compositing interface allows great flexibility, including the ability to modify the parameters of an earlier image processing step "in context" (while viewing the final composite).
3D scene importing via FBX has been greatly expanded, streamlining the process between 3D animation and rendering to directly have the same assets working in Fusion. Produce passes and layers on the fly directly on the GPU at breath-taking speed. Cutting reliance on other applications and departments simplifies the production process.
eyeon Fusion Render nodes permits you to execute background render tasks on one or more machines on your network. Render node licenses have no CPU / Core limitations.
eyeon Fusion Features
- Deep Volumes - Fusion 6 goes deeper with Volumetric lighting, allowing for 3D scenes to light the real time deep volume systems and integrate the volumes directly into the images with World Position Passes. These volumes can be generated inside Fusion, or imported via EXR.
- Color Science - Advances in Color handling and new color tools in this release makes color matching, profiling and working with different cameras and DI systems more seamless.
- THX® advances support for Fusion in their latest release of Cinespace™.
- Fusion adds ACES (Academy Color Encoding Specification) linear color space to its color pipeline.
- New versatile LUT creation toolset for creating, analyzing, storing and applying 3D LUTs.
- AlphaDivide and AlphaMultiply: Very simple tools that do just what their name suggests; dividing or multiplying the incoming image by its AlphaChannel.
- Primatte 5, providing vastly improved Auto Compute and Background color selection, background lighting adjustment and hybrid rendering.
- Lens Distortion, implements the 3D Equalizer lens distortion and undistortion, with importing of data and a number of lens models.
- AJA Kona 3G playback support including 4k and 48fps playback. Built-in view-on support for AJA Xena/Kona boards, for x64 version of Fusion.
- Fusion x64 for Linux, this includes Open CL supercomputing
- QuickTime support for Fusion x64, with support for Timecode, and greater than 8bit/channel codecs.
- Particle system updates with Particle Fuses and OCL Particle Fuses. Improved particle evaluation, providing more accurate and stable simulations.
- 3D Renderer Updated to render World Position Pass channels.
- WPP allows the artist to create a stereoscopic version from a single camera render.
- Updated RED R3D support to the latest version includes Epic and Scarlet support, as well as all the latest color science and controls.
- SVG importing, Scalable Vector Graphics, the open standard for 2D vector specs can be exported by a large array of applications and imported into Fusion.
- Open CL improvements including a new rays tool and ability to add a second low cost graphics card specifically for OCL supercomputing.
- Picking postion in 3D scenes or via WPP can be used for particle placements and object placements.
OpenCL GPU Supercomputing
- Fusion now supports the OpenCL language, which allows tools to take advantage of the GPU in modern NVidia and ATI graphics cards to achieve blazing speed increases. How fast? We are seeing improvements as much as 1000% on some of the most processor intensive tools in Fusion (e.g. Defocus, Noise generators). Insert OpenCL code directly into Fuse tools to create your own GPU-accelerated tools.
- OpenCL’s open computing language is a framework that utilizes the massively parallel operations of GPU's for general computing. Instead of just doing 3D OpenGL rendering on graphics cards, more general processing can be achieved at orders of magnitude faster than possible with just CPU's.
Fusion now support the Renderman renderer directly. This demonstrates the open plugin flexibility of the 3D rendering system. Making the production pipeline integration between rendering and compositing better by supporting this industry standard. This is released as open source in the 3D SDK for studios to modify and integrate.
Fusion now supports Python 3.1 right within the interface, giving your scripting gurus the choice of using the built in eyeonscript or Python languages when creating Utility, Tool and Comp scripts. Both eyeonscript and Python will work together so existing scripts will continue to work, making the change over painless and allowing better integration for pipelines that prefer a single language.
Particles & Geometry
Fusion's ground-breaking particle system now allows the artist to use geometry as particle regions. Emit particles from the surface or interior of an imported FBX mesh, make a primitive 3D shape which acts as an attractor, or bounce particles from any geometry, dramatically improving the particle interaction with 3D scenes.
Now Fusion particle solutions can be cached to disk! No more waiting for particles to recalculate once the particle system has been solved.
Film Grain Tool
The new Film Grain tool is specifically optimized to make adding film style exponential grain to images easier and more accurate.
Hue Curves Tool
The new Hue Curves tool gives the artist powerful animatable splines for notching or emphasizing a very specific range of colors in the image. In addition to providing adjustable curves for Hue, Luminance, Saturation, Red, Green and Blue, powerful options for color supression are also built in, making the Hue Curves tool ideal for those persistent green edges.
Local File Caching
Loader tools can optionally create a local cache of remote frames as they are loaded, which not only reduces the load on the network, but greatly improves interactive performance over slow networks. The original source frames are monitored for changes too, so the cache never gets out of date.
New Metadata tools make it simple to respect the metadata in a project pipeline, by providing tools for copying or inserting custom metadata to any image, and for merging metadata from multiple images.
The Little Things
The big features are awesome, but it's often the little changes that have the biggest impact. Fusion 6.1 is packed full of enhancements to make artists workflow more streamlined. Here are some of the interface and feature tweaks that you can expect in Fusion 6.1
- Change tabs while using the simple expressions pick whip.
- Quickly reset a tool control to it's default value.
- Hold CTRL while adjusting a slider to reduce it's sensitivity by 1/10.
- Markers for sliders and screw controls that show the default value when the current value is non-default, and can also act as a button to reset to default.
- The Custom tool now has LUT inputs.
- Coordinate transform modifier, like Locator but outputs 3D object positions, taking intervening transforms into account. Use e.g. as simple offset, or to target an object elsewhere in the scene hierarchy.
- FBX importing has many enhancements, including multi material support.
Production Quality GPU Renderer
Resolution independent and floating point rendering. Super-sampling with reconstruction filters. New plugable CG Shaders. Deep Pixel rendering of Z depth, Normals, Texture Co-ordinates, Material ID, Object ID, Material ID, etc.
3D Environment Tools
Environment mapped reflections and refractions. 3D Cube and Sphere mapping.
New 3D Material Tools
New lighting materials, Blinn, Phong, Cook-Torrance and Ward. Material merging tool.
New Bump Mapped Materials
Bump mapped from height maps. Bump mapped reflections and refractions.
Set spherical, planar, box, fit, etc, mapping co-ordinates.
Project alpha and re-light the projection.
3D Blend Modes
All 2D blend modes supported in 3D, including Screen, Multiply, Color Dodge, Difference, Exclusion, etc. 3D blend modes can be assigned to any 3D object.
Use 3D geometric primitives or meshes as 3D mattes in the scene, with Z-depth and alpha control.
Stereoscopic Imaging System
- Fusion has stereo tools and enhancements, and supports a number of 3D stereo viewing systems like OpenGL quad-buffering (used with most LCD shutter glasses and passive stereo monitors), anaglyph, side-by-side,stacking and interlace viewing.
- Fusion supports 3D viewing hardware like NVIDIA 3D Vision and iZ3D, True3Di and Planar monitors.
RED camera support both 32 and 64 bit. Fully integrated into Fusion, including Floating point image generation and real-time proxy loading. All associated Metadata is carried through workflow.
New 2D Tools and Updates
- Optimization to tools include dramatic speedups to Blur and Glow code.
- Many workflow improvements have been made to existing tools such as Loader, Corner and Perspective Positioner, Color tools.
- Tracker has XY path and Bspline options.
- Anaglyph combines two image streams into a stereoscopic image using a variety of anaglyph modes as well as cross-eyed and vertical or horizontal stacking techniques.
- Export Bumpmap to convert a 2D image into a bumpmap for use with 3D materials.
- Set Bg Color to define a custom color which lies outside the current image or tool's domain of definition.
- Set Domain overrides the current Domain of Definition for the image.
- Color Matrix is an advanced color correction tool that uses a 3D matrix to transform the colors in an image.
- 3D LUTs have a variety of GPU tools that can be chained together to create conversions and apply multiple 1D and 3D luts operations.
RenderSlave is a revolution in productivity, bringing multiple render machines online to crunch through endless effects shots. With the press of a single button and Fusion’s network rendering, the workload can be distributed over any number of machines where artists can automatically share the same RenderSlave network.
Power Cluster Rendering
With Fusion 5’s new Power Cluster, you can efficiently network multiple machines into a superior working environment. By clustering the network render farm, the network continuously renders the sequence up to date.
Render Fusion comps on an unlimited number of workstations using the RenderSlave.
Master and Slave On One System
A network master can simultaneously act as a RenderSlave, sending jobs to itself and receiving them from other masters.
- Powerful render manager with redesigned interface for maximum efficiency.
- Enable and disable nodes from the render master for each queue.
- Fusion comps can be set to 64+ bit render.
Choose from basic or verbose logging modes. Perfect for determining billing costs for render jobs and troubleshooting network problems.
The render master can scan and display the status of each configured node on the network and automatically set the queue to render only on systems currently running an active node. Offline nodes that are assigned a job will automatically pick up the next flow in the queue once they come online.
Each RenderSlave employs the same degree of multi-threading as the full version of Fusion, which means that all of the system’s power is available all of the time. (No extra charge per CPU either.)
Multiple Render Masters
Several render masters can be set up on the same network, allowing users to configure pools of nodes dedicated to specific tasks. Any copy of Fusion or RenderSlave can submit frames to any of the render masters. Fusion RenderSlave is a standalone rendering engine used for distributed network rendering.
Version / Release Updates
eyeon Fusion 6.4 features
Connect to AVID
The Fusion 6.4 release includes a number of major features, such as the recently-acclaimed eyeon Connection for a streamlined workflow with AVID editing systems, bringing the power of Fusion directly into the AVID timeline.
- Supercomputing node-based VFX and Stereoscopic toolsets directly accessed in the AVID timeline, auto-populating AVID clips.
- Simultaneous use of software on systems or network, with concurrent editing/rendering.
- Drag-and-drop simplicity with infinite scalability via 64bit GPU-accelerated compositing and motion graphics.
- Unprecedented Particle generation and access to 3D environment and virtual extensions.
- Server storage and importing/exporting process eliminated.
- VFX processing via multi CPU and GPU.
- Advanced Fusion toolset includes Primatte5.
- Fusion 6.4 delivers transcoding lab controlled by AVID and Fusion.
- HDRI floating point color pipeline.
- ARRI, RED, Phantom, and other native camera formats integrated.
Connection with AVX2 support is included as part of Fusion and Dimension 6.4 at no additional charge for current subscription owners.
eyeon continues to extend the support of leading capturing technologies with the direct ARRI raw format loading from Alexa cameras, Vision Research Phantom Cine raw loading, together with RED, making a comprehensive color pipeline for Digital Cinema cameras. Only Fusion can analyze, display, playback, compare, and tune the color telemetry and transcode to many formats. With Scopes, 3DLuts, professional 3D monitor support, and added support for Panalog, Sony S-Log, ARRI LogC, Canon Log, RED Log, Viper, it is possible to mix many camera formats and achieve a consistent look. For comprehensive integration, ARRI color spaces have been added to Fusion's Gamut tool.
Advanced 3D and Geometry Particles
Considered by advanced artists as possibly one of the most exciting developments in Fusion, Replicate 3D is a new tool that allows for Geometry Particles. To replicate 3D shapes at the vertex positions of any mesh offers unlimited potential. In addition, this extreme 3D tool sports the full set of Jitter and Transform options seen in Duplicate3D.
eyeonScript now contains LPeg, an extensive pattern-matching library for Lua.
Support for the PFTrack lens distortion model has been added to the LensDistort tool to further ensure a seamless pipeline with the PixelFarm products.
There are numerous other updates, such as the DirectX view spanning over two monitors, multi-frame editing of Polylines for previous or following key times only, Windows 8 compatibility, and several architectural and functionality updates.
Fusion 6.4 Linux is also available and now supports CentOS 6 and OpenSUSE 64 bit distributions.
" Supercomputing node-based VFX toolsets directly accessed in the AVID timeline, auto-populating AVID clips.
" Simultaneous use of software on systems or network, with concurrent editing/rendering.
" Drag-and-drop simplicity with infinite scalability via 64bit GPU-accelerated compositing and motion graphics.
" Unprecedented Particle generation and access to 3D environment and virtual extensions.
" Dimension's optical flow and disparity mapping technologies define a superior level of fix-it-in-post and Stereoscopic solutions.
o VFX processing via multi CPU, GPU, and OpenCL.
o Advanced Fusion toolset includes Primatte5.
o Fusion 6.4 delivers transcoding lab controlled by AVID and Fusion.
o HDRI floating point color pipeline.
o ARRI®, RED®, Phantom®, and other native camera formats integrated.
Pricing and Availability
Connection with AVX2 support is included as part of Fusion and Dimension 6.4 at no additional charge for current subscription owners. Please call RFX for more information.
Specifications & Licensing
- Windows XP (32 / 64 bit), Vista (32 / 64 bit), NT 4 and 2000
- Linux (32 / 64 bit): Fedora, Redhat, Centos and Suse
Available under subscription, this gives the option to run Fusion on multiple distributions of Linux and on Windows in 64-bit or 32-bit configurations. Fusion’s Unified Platform System is universally compatible across operating systems, and facilities can choose what pipeline set-up works While running Fusion on Linux, pipelines and technical directors can take advantage of the following:
1. New installers that support all Linux versions, including Fedora, Redhat, Centos and Suse
2. Headless render node for render farms
3. Mixed operating system configurations
4. Native Hybrid CPU/GPU hardware setups
5. Universal plug-in support
Multiprocessor computers are highly recommended due to the tremendous benefit obtained from Fusion's highly tuned multi-threaded architecture.
If you intend to work with video resolutions only, then you can probably get away with 256MB of ram for most tasks, though we would highly recommend 512MB. If you intend to deal with film resolution images you should consider a minimum of 1GB of RAM. You will probably end up wanting more. Can you use less RAM? Certainly, but the less RAM you have the more likely you are to start hitting the disk based virtual ram during complex composites and effects. This will impact heavily on your performance, both interactively and while rendering. When the swap file is in use, 90% of your CPU power will simply be wasted. With the current RAM prices on the market we definitely recommend as much as you can afford on your machine.
Fusion is a 2D/3D application, and there is an advantage gained from an Open GL accelerator card. 3D software packages like XSI, Maya, Max and LightWave also rely on the graphics card performance.
Choose a card with at least 128MB of RAM, one that is capable of a minimum resolution of 1280x1024. Fusion's ability to playback images from RAM will benefit enormously from an PCI-E based video card as well.
This is a native development for all Intel and AMD x86 CPU's and Nvidia, AMD/ATI GPU computer systems on Linux. The Unified Platform System brings cross platform compatibility for mixed OS environments with the broadest support of plug-ins, services, peripherals and network infrastructure.
Supported File Formats
*.IFF, .ILBM, .ILM, .LBM
*.SGI, .RGBA, .BW, .S16
|Tagged Image File
Targa Image File
Joint Pictures Expert Group
Wavefront/3D Studio Max File
3DS Max Rich Pixel File
Adobe Photoshop File
Cineon File Image
3DS Max Image File List
Alias PIX Images
Alias Maya Images
Amiga Interchange File Format
Audio Video Interleave
Avid Open Media Framework and Open Media Framework Interchange
Digital Picture Exchange
Fusion Stamp Image
Fusion Tutorial File
DPS Perception Clip (* hardware required)
DPS Hollywood Clip (* hardware required)
DPS Perception RT Clip (* hardware required)
DPS Reality or a DPS Quattrus clip
NASA Flexible Image Transport System
Graphic Interchange Format (requires Quicktime 3+)
Portable Network Graphics (requires Quicktime 3+))
Quicktime Movie (requires Quicktime 3+)
QuickDraw PICT (requires Quicktime 3+)
Silicon Graphics Inc.
Softimage Picture Image
Truevision Digital Video Movie
Sun Raster Files
Video Toaster File (requires Video Toaster)
LightWave FLX File
Radiance High Dynamic Range File (HDRI)
Pandora Color Corrector 10bit YUV File
ILM OpenEXR File
Node-locked and Floating licenses are available for Fusion. (requires 3 licenses for floating)
New for Fusion 6: You can now tie a license to your computers MAC address, previous versions required a USB dongle.
Network Licenses requires LMTools to distribute licenses across the network.
Upgrades / Support
Eyeon offers the following upgrade and support options:
- Software upgrades
- Entitlement to use in previous versions
- Upgrade from previous versions to v.6
RFX is available for all your support needs.
For the eyeon Software Fusion 6.2 Learning Edition click here.
eyeon software does not charge for support.
Enhance your Fusion pipeline with the following products:
- Imagica: Photron Primatte
- RE:Vision: Twixtor, RS Motion Blur and RE:Flex
- The Pixel Farm: PFTrack
- GenArts: Sapphire
- The Foundry: Furnace & Keylight
- Ultimatte: AdvantEdge
Available for educational institutes and students.
- Special pricing available, contact RFX for details.
- A copy of student / faculty photo ID is required
Training / Resources
Go to Fusion Wiki - Website for self help, tutorials, tips and resources