Massive is a simulation and visualization solution for generating and visualizing realistic crowd behaviors and autonomous agent driven animation for a variety of industries, including film, games, television, architecture, transportation, engineering, and robotics. Using Massive, an animator, engineer or robot developer designs characters with a set of actions and reactions to "what is going on around them".

The reactions of the characters determine what they do and how they do it. Their reactions can even simulate emotive qualities such as bravery, weariness, or joy. The agent reactions can control key-framed or motion captured animation clips called actions.

Characters that perform on their own in this way are referred to as agents. Massive is a system for designing and running such agents. When scaled up into the hundreds - or hundreds of thousands - the interaction within the crowd that emerges from these individuals is highly realistic.

By building variation into an agent, the Massive artist can populate a scene with individuals who are unique in everything from physical appearance to how they respond.

Massive for 3ds Max provides seamless integration with the 3ds Max user interface and workflow. Clicking on Massive for Max from the Utilities Panel will open the Massive for Max dialog box for adding terrain, agent groups, placement generators, lanes and flow fields directly into your scene. All of the features in Massive have been carefully integrated and adapted for use in a way that Max users will find comfortable and familiar. The simulation workflow allows for intuitive running, recording and playback of simulations. To achieve this a record and scrub button have been added in addition to Max’s time controls.  Using Massive’s scrub buttons, simulations of thousands of agents in Max is now as simple and efficient as scrubbing the animation of a single character.

Adding People

People are the virtual humans in Massive simulations and are the most common Ready to Run Agents.  Add as many people (i.e. agents) as required to populate your scene. You can also adjust their diversity, gender and appearance by setting a skin type, from stick figure to textured skin. Agent appearance can be further augmented with geometry that include glasses, beards, hats and a wide variety of clothing options. Agent geometry, texture maps, and displacement maps have been created at extremely high, film-quality resolutions. So whether you're rendering a foreground or background shot, you can trust that Massive Agents will always look the most unique and realistic of any crowd simulation software.

Setting Lanes

Just like sidewalks and hallways in the real world, Lanes™ in Massive for Max provide pathways for characters to walk. Create lanes by simply clicking and moving the mouse to add points to the lane that your characters will follow.  The Attribute Editor can be used to adjust properties of the entire lane, such as adding or deleting lane points. One of the properties is Terrain which determines if the lanes are constrained to the terrain. This ensures that, no matter how steep an incline or decline, your characters will follow the lanes on the terrain properly.

Lighting & Rendering

The Massive agents automatically appear in preview renders as well as batch renders, alongside any other objects in the scene. Rendering in Max works for 3Delight, mental ray, and V-Ray. This allows for lighting scenes using the familiar Max lighting tools, without requiring any special effort to integrate Massive elements into the scene. All of this has been achieved with almost no loss of the efficiency and scalability of Massive.

Unlimited render licenses

3dsMax batch rendering with any of the supported renderers doesn't require a license, so renders can easily be executed on render farms. Previously only the Massive render plugins were license free. But due to the way batch rendering works in 3dsMax we made Massive for Max free for batch rendering as well. This means that it isn't necessary to write out any render files for rendering, just kick off a batch render.


Massive for Max is not only easy to master and the most capable crowd simulation software, its also the most affordable with the introduction of Massive Subscription pricing.




Specifications & Licensing

System Requirements


  • 1 GHz Processor
  • 1GB of RAM
  • NVIDIA graphics cards                


  • 2 - 3 GHz Processor
  • 16GB of RAM
  • NVIDIA Quadro FX series graphics card                                     

Hard disk requirements:

  • 10 MB for Program Installation
  • 5 MB for documentation
  • 2.5 GB for learning materials

List of certified graphics cards:


  • 330, 350, 350M,       
  • 500, 540, 550, 560,      
  • 600 PCI, Go700, 700,        
  • Go1000, 1000, 1100, 1300,        
  • Go1400, 1400, 1500, 1500M,        
  • 2000, 2500M,        
  • 3000, 3000G, 3400,        
  • 3450, 3500, 3500M,       
  •  4000, 4000 SDI, 4400,        
  • 4500, 4500x2, 4500 SDI,        
  • 5500, 5500 SDI

Supported Operating Systems (64-bit):
  • Fedora Core 2
  • Fedora Core 4
  • Fedora 8

Host Application Support

Autodesk 3ds Max


Support for:

  • Mental Ray
  • V-Ray for 3ds Max
  • 3ds Max Render



Massive is sold as a floating license. Massive can be run on any machine in your network, but the number of licenses you own is the maximum number of machines that can be running Massive at once. The number of processors running on that machine do not affect the count.

The procedural primitive plugins ( and run_program.exe) do not require a license to run, so if you are doing software rendering on a render farm, you would not need additional Massive licenses on the rendering machines.

Massive License server (MHost) is required for Massive to work

MHost v.5 System requirements:

  • Windows XP, Vista, 7 and 2008 Server 32 / 64 bit
  • Linux (RHEL), CentOS 64 bit
  • Virtual Machines are NOT supported

Additional Info

Upgrades / Support

Massive Software offers the following Upgrades and Support options:

Massive Maintenance

  • 1 year required with every new purchase of Massive Prime / Jet
  • Free upgrades
  • 1 year access to customer support
  • Access to community forum


  • Upgrades from previous versions of Massive requires active maintenance.
  • Upgrade from Massive Jet to Massive Prime


RFX is available for all your support needs.

Massive Software provides support with active maintenance


Related Products

  • Massive Prime
  • Massive for Maya
  • Massive Software Agents


Educational Licenses

Educational licenses of Massive Software are available.

Available for educational institutions: Packages include Massive Prime 10 User Education Bundle. The bundle includes 10 licenses of the flagship product Massive Prime, 12 months maintenance, the educational version of Ambient, Locomotion & Stadium Agents, and comprehensive courseware designed to allow easy integration into existing training programs. Please note that Massive Jet is not available for Education, and one (1) tutor or teacher submits support requests for all students at education site.

Lessons sit side-by-side with Massive for convenient reference. This course provides the learner with an introduction to Massive Software. Students will learn how to use Massive's fuzzy logic interface to create autonomous agents from scratch, beginning with a simple crowd of boxes and eventually creating human agents with motion captured actions. Students are also introduced to rigid body dynamics, geometry skinning, variation, and cloth simulation, giving them a strong overview of Massive's feature set. This is a 40 hour course including 13 evaluations.

Contact RFX for special packages.


Training / Resources

The Massive Online Community is available with active maintenance.