X-Particles is a full-featured particle and VFX system for CINEMA 4D. Using a unique system of Questions and Actions you get full control over your particle simulations without the need for Xpresso or Cinema 4D’s native particle system. Particles, fluids, and gaseous simulations all in one place.





X-Particles Professional

X-Particles is the most fully featured, advanced particle simulation and rendering environment for MAXON’S Cinema 4D software. Using a unique rule system of Questions and Actions giving you complete control over every aspect of your particle VFX pipeline.

Amazing Features

Our blazing fast particle engine lets you work and render with millions of particles and its advanced tool-set gives you full access to everything you need to create the shot you require. If it's a swarm or Fluid dynamics simulation we have it covered.


The X-Particles cache object lets you cache your scene to memory for instant fast play back, cache to render as your file renders, or simply cache the particle simulation for playback. You can use the included Partio exporter to send complex particle data to other applications as well.


X-Particles comes packed with all the components you need to get the job done quickly with professional results.

  • Nine generator objects including an Emitter, Spline Mesher, Electric Effects, Object Generator, Particle Skinner, Sprites, Particle Trails, an amazing particle painting tool
  • 13 Xpresso Nodes, Python Support
  • Over 40 particle modifiers including updated versions of Cinema 4D's modifiers. Set a Turbulence modifier to curl for wispy sims, or maybe you want to switch gears with the Vortex modifier to really stir things. Whatever you can think of, there is a modifier for it.
  • Nine X-Particles Tags. Link objects, create collision objects, set up caching, and more!
  • Did we mention you can make up to 1 billion particles? Yeah, billion.


X-Particles is built seamlessly into Cinema 4D like it is part of the application. X-Particles is compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair module, native Thinking Particles, and works with the dynamics system in R13 and later. If you don't have a version of Cinema 4D with dynamics, no worries, we have your back. X-Particles also contains it's own system for handling collisions. If you know how to use the Mograph module, you already know how to use X-Particles, it's that easy.


The powerhouse behind X-Particles. The fully threaded particle emitter lets you work with up to a billion particles in one scene. It's easy, it's fast, it's fun.

Choose one of the 4 built in emitter shapes, or use any primitive, polygon object or spline as your emission source. With tons of options and our Questions and Actions control system the only limit is your imagination.


Particles don't do a lot on their own so we have over forty, yes forty, different particle modifiers that you can use on their own, or combined to create amazing simulations and effects. We have modifiers for particle control, particle motion, sprites, geometry, transformations, liquid and gaseous effects with our FLIP solver, and more.


X-Particles has the most advanced particle rendering solution on the market. With one material you can render particles, splines, iso surfaces, volumetric, and voxels. There's nothing out there like it in one tool.

There is a particle shader which can render our particles without using geometry or hair, and has a multitude of options to give you the exact look you desire. There is a channel shader for use with the Sprite generator, so any channel with a link for a shader can have effects too. There is a special shader for our Skinner Object, a Wet Map shader, and more.

Still want to render with the Hair module? Sure thing. X-Particles is compatible with the Cinema 4D hair module. You need to render with geometry? Yup, you can still do that too if you want.


The X-Particles Unified Dynamics system includes, Particle based Dynamics [PBD] Constraints with options for viscosity, surface tension and more. FLIP [Fluid Implicit Particles] gives you all the power you need to create amazing Smoke Fire and liquid effects, SPH [Smooth Particle Hydrodynamics] for yet even more Liquid types, combined with the array of X-Particles Modifiers and your imagination the boundaries are endless



Specifications & Licensing

System Requirements


X-Particles 3 requires Cinema 4D R13, R14, R15 or R16.  Any build – Prime, Visualize, Broadcast, or Studio – can be used. Thinking Particles is not required to use X-Particles, unless of course you want to use the X-Particles emitter to emit Thinking Particles (for most purposes this is not required, only if you want to use Pyrocluster or the Hair renderer to render the particles).

32-bit or 64-bit?

X-Particles 3 will only run on the 64-bit version of CINEMA 4D.

Operating System

  • C4D R13: Windows XP or later, or on the Mac OSX 10.5 or later.
  • C4D R14/R15: Windows XP or later, or on the Mac OSX 10.6.8 or later.
  • C4D R16: Windows 7 or later, or on the Mac OSX 10.7.5 or later.
  • Please note: PPC machines are not supported in R14 or later versions.




An Unlocked license is not locked to any CINEMA 4D serial number.
A Locked license is locked to each release version of CINEMA 4D on first use of X-Particles. Once locked it cannot be changed.

X-Particles uses online activation. X-Particles requires an internet connection on first use and then again every 21 days.

Additional Info

Upgrades / Support







RFX is available for all your support needs. Call us at 323-962-7400






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