Products

Description


3D PAINTING REINVENTED

Substance Painter is a brand new 3D Painting app featuring never before seen features and workflow improvements to make the creation of textures for modern games easier than ever. 


 


New Features in Substance Painter 2:

 

Substance Painter 2 contains the following new features:

- Iray Path Tracer integration for advanced rendering and screenshot capability
- New Smart Masks for creating and using your own mesh-adaptive mask presets
- New Clone tool for copying and pasting parts of textures
- New Smudge tool for blending and spreading colors
- Ability to chain and composite substances
- New content in the shelf: alphas, tools, materials, smart materials, and more
- New interface with reworked colors, icons, and parameter organization
- New Orthographic view mode and Perspective Field of View control
- New Fullscreen mode with interface toggling
- Support for the Specular/Glossiness PBR workflow




Substance Painter Features:


PARTICLE PAINTING
Particle Brushes use real physics to add wear & tear in a realistic way on your mesh.



MATERIAL PAINTING
Paint full materials at once, lay the groundwork for your textures or paint small details in seconds!



PARAMETRIC PAINTING
Use your Substances as brushes and unleash parametric painting!




LAYER EFFECTS
Layer Effects allow to apply custom or predefined Substance-driven masks and effects onto layers and layer masks: smart weathering and parametric brushes are now feasible right within Substance Painter!



NEXT-GEN VIEWPORT
Preview your painting in a Physically Based viewport for accurate material feedback. Easily create beauty shots of your assets and mimic in-game post-effects, using one of the best optical effects technology out there (Yebis 2). Effects include antialiasing, FOV, tone mapping, glare and depth of field amongst others.

 
 
NEXT-GEN 2D VIEW
 Introducing a fully shaded 2D view with free canvas rotation.

 
SEAMLESS 2D PAINTING
Paint in 2D across seams thanks to the unified 3D/2D pipeline. Massive time saver and unique feature for a digital painting application

SHELF
Import and organize your own assets in the shelf

AUTOMATIC REPROJECTION
Modify your UVs or topology at any time without ever losing your work.
 
UNIFIED MATERIAL LAYER STACKS
Tired of endless layer stacks? Have all your maps unified in one layer only and edit them all at once or separately.
 


WHAT'S ON THE ROADMAP?

2D PAINTING

Painting textures should be simple. We want to give you the set of tools you actually need, in a clean, uncluttered UI.
 

LIVE LINK WITH SUBSTANCE DESIGNER 4

Shared assets libraries, live update, deep painting and compositing integration... We believe Substance 4, with the combination of Painter and Designer, can become the all-in-one tool for texture artists.
 

100% NON DESTRUCTIVE

In an ideal pipeline, nothing should ever be destructive. Every action, every stroke in Substance Painter can be modified afterward at any time.

 


Version / Release Updates

 

Substance Painter 2.2 released:
This update features improvements to shelf search and projection preview, scripting access to bakers, updated mask generators, and the long-awaited arrival of Material Layering as a feature.

Improvements 


Shelf Search

The first step in our shelf makeover is a new way to search for assets in the shelf and in the mini-shelves. A comprehensive list of tags along with a fuzzy search algorithm makes finding the right asset much easier across the board. A lot of other shelf improvements are underway for the next few releases. 

Projection preview
You can now choose which channel is used for the projection overlay, allowing you to visualize the most useful channel when projecting decals or skin details, for example. 


 

Bakers scripting 

The scripting API has been expanded to allow scripting of the baking process, taking Substance Painter a step closer to being fully automatable. 

 

New Feature: Material Layering 

With a few simple tags inserted in the shader, Substance Painter automatically generates a custom user interface for easy material blending and mask painting.

The resulting masks are automatically exported along with a description file of which materials were blended and how, making them readable by any engine and converted into working materials. 



 


Videos:

Specifications & Licensing

System Requirements


WINDOWS
  • OS: Windows XP / Windows Vista / Windows 7 (32-64bit) / Windows 8 (32-64bit)
  • RAM: 2GB minimum - 4GB recommended
  • GPU: DX9 - DX10 - DX11 - Shader Model 3.0
  • Video Memory: 512MB minimum - 2GB recommended

MAC OSX
  • OS: Mac OSX 10.8 and higher
  • RAM: 2GB minimum - 4GB recommended
  • Video Memory: 512MB minimum - 2GB recommended

Additional Info