Cinema 4D Release 18 puts powerful new tools in the hands of motion graphics artists, and makes VFX workflows accessible to everyone. Game designers and visualization professionals enjoy new opportunities, and workflow, modeling, animation and shader enhancements help elevate every Cinema 4D artist to a new level.
New Features in Cinema 4D R18
Cinema 4D’s MoGraph toolset revolutionized the industry, and Release 18 builds upon that foundation with powerful new tools and an improved workflow.
With the new Fracture Voronoi object you can tear down walls. Systematically shatter any object into procedural fragments using virtually anything to control the distribution of the shattered pieces. Create artistic procedural geometry using splines, polygon objects or particles. Fracture Voronoi is always live which means you can change elements at any time. As a native MoGraph object it works seamlessly with Dynamics and all the effectors and falloffs you love.
Cinema 4D’s Cloner object revolutionized motion graphics, and in R18 we’ve made it even better. With the new Honeycomb Array mode you can easily create brick walls and hexagonal grids. Conform grid arrays and honeycombs to the shape of an object or spline, and maintain the clone spacing when you increase count with Per-Step mode. There’s also a new option to scale clones automatically based on polygon size when cloning on an object.
Cinema 4D Release 18 includes powerful new tools for cutting objects and key modeling features for game development and exchange with other applications.
New Knife Tools
It slices, it dices
Cinema 4D Release 18 truly is a cut above the rest, with all-new interactive knife tools. The new Line Cut tool lets you draw cuts across one or even multiple objects and tweak them on-the-fly with an interactive preview. You can then lock in new edges, remove parts or split objects based on the cuts you made. With the new Plane Cut tool you can create new edges using the Local, World or Camera axes, or draw a line to define the plane and adjust the position and rotation of the cut numerically or with a viewport manipulator. The Loop/Path Cut tool creates symmetrical loops or paths based on a proportional or absolute distance to the surrounding edges, and preserves curvature when creating new edges. All three new tools are available as separate commands so you can easily access the desired mode via shortcut or Commander.
Release 18 features an optimized raycast algorithm for baking sculpted elements as displacements and normal maps - making it possible to animate simple geometry and render highly detailed characters.
Set UVW from projection
With the Set UVW from Projection tool you can quickly create and update UV coordinates for multiple objects and even entire hierarchies based on common projections.
Object tracking represents another evolution in MAXON’s effort to make visual effects tools easy and accessible to everyone in Cinema 4D. Changes in constraints, quaternions and priorities are part of a comprehensive improvement of character animation features and the underlying code.
Integrate your Cinema 4D creations into real-world footage with Object Tracking, the next step in MAXON’s effort to make VFX workflows and tools accessible to everyone. Reconstruct the motion of the camera and any number of objects to transform a video file into a 3D world. Add 2D User Tracks for key features of the object and assign them to the Object Tracker – then reconstruct the object based on just the tracks or with the help of reference geometry. You can now seamlessly integrate any number of 3D objects into real-world footage with ease.
Passing objects from one parent to another is a complex task in 3D animation. Release 18 includes a new parent constraint workflow that is extremely reliable and makes it easy to achieve consistent results.
Lots of new shading options make it easier than ever before to achieve fast, realistic renders.
Thin Film Shader
Render iridescent surfaces like bubbles, oil slicks, fingerprints and other oily residue with the help of the new Thin Film shader in Cinema 4D Release 18.
Inverse Ambient Occlusion
Inverting the normals when calculating Ambient Occlusion provides a mask of the exposed surfaces, which can be layered to create worn edges or subsurface scattering effects.
Variation Shader Enhancements
Randomize the texture and color on multiple objects or polygon groups using a nearly unlimited number of base textures to create more variation than ever before.
Save precious production time by simultaneously editing Reflectance parameters of multiple materials. Additional helpers in the Material Manager indicate similar reflectance to streamline this workflow even more.
As always, Cinema 4D Release 18 focuses on a smooth and intuitive workflow, both within your 3D environment and as you exchange data with other applications in your pipeline.
Preview your scene and model more effectively with the help of Cinema 4D Release 18’s enhanced OpenGL viewport. Get a better sense of the shape and placement of your models with Screen-Space Ambient Occlusion (SSAO) and preview detailed displacements in real-time with GPU Tessellation. Use Reflectance Preview to get an idea of how multi-layered reflectance will look on your model, and enjoy a prettier preview especially when utilizing an all-reflectance workflow.
Substance Engine Integration
Allegorithmic’s Substances are parametric materials compatible with most 3D applications and game engines. Download compiled Substances and utilize them to surface your Cinema 4D objects. This fully-integrated implementation offers outstanding workflow and flexibility plus options to cache Substances on disk for better performance.
The User Participation data you’ve been sharing has helped us optimize some of the defaults in Cinema 4D to make it easier to use out-of-the-box. The standard Phong angle has been reduced, the figure object now has an appropriate height, and Select Visible Elements is disabled by default in most selection tools. The default render output is now 720p. These are just a few of the many tweaks we’ve made to improve your daily workflow based on your feedback.
Cinema 4D Features
Specifications & Licensing
Minimum System Requirements Cinema 4D and BodyPaint 3D
Windows (running on Intel or AMD 64-bit CPU with SSE3 support)
- Windows 7 SP1 64-bit (all versions)
- Windows 8 64-bit (all versions)
- Windows 8.1 64-bit (all versions)
- Windows 10 64-bit (all versions)
- Mac OS X 10.9.5 or higher with 64-bit processor running on Intel-based Apple Macintosh
- 4 GB RAM (8 GB or more recommended)
- OpenGL graphics card supporting OpenGL 4.1 (dedicated GPU recommended)
- USB port
- Internet connection is required
- Registration is required
Cinema 4D on Windows 10
There are no known Cinema 4D issues that are Windows 10-specific but your user experience might differ, depending on your hardware. Our closed field test showed that some but not all GPU drivers or input device drivers work less reliably on the new operating system, especially when using third-party plugins that rely on these drivers. This can change anytime if these drivers are updated, which means that no general guidelines exist regarding which graphics cards will be affected. For users of Intel HD2500 / HD4000 GPUs, we don't recommend the use of Windows 10 because they will most likely not receive the necessary updates.
QuickTime: Some versions could not be used with Windows 10. However, we received positive feedback with regard to using the current version 7.7.9 with Windows and Cinema 4D. According to the website, there is no official support for Windows 10. Download: https://support.apple.com/downloads/quicktime
Generally speaking, Cinema 4D and BodyPaint 3D support all OpenGL 4.1-capable graphics cards. Nevertheless, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set. High-performance graphics chips are currently already available in mid-range laptops.
Make sure that you always use the most current certified graphics card driver (no beta versions).
To find out more about processing speed, CINEBENCH test results can be found online.
MAXON is not responsible for the compatibility of individual graphics cards with the OpenGL mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems.
The technical specifications of MAXON products are constantly changing. Please use the most current demo version of the software to test its compatibility on your computer.
Regarding NVIDIA 3D Vision
A quad buffered graphics card is required to use NVIDIA's 3D Vision Shutter glasses for viewing the stereoscopic display in Cinema 4D.
An overview of graphics cards that meet all requirements can be found here.
For Standalone (Node-Locked) licenses upon purchase you will receive via email a set of serial numbers to be used for activating your software.
For educational institutions and production facilities managing multiple licenses of CINEMA 4D, Release 12 introduces robust license server technology that makes the management of numerous licenses and groups of licenses with various module configurations a breeze.
With the MAXON License Server (hereinafter referred to as “License Server“) serial numbers can be allocated, managed and monitored from a main computer within a local network (or from wherever you have a functioning TCP/IP v4 for port 5325 (or another available port)). This is especially useful for environments in which several CINEMA 4D versions are running simultaneously, such as educational institutions.
The advantages of using the License Server at a glance:
- A serial number must not be entered for each individual computer. Instead, the License Server will allocate a serial number for each individual computer, based on a allocated multi-license number.
- The serial numbers will be allocated dynamically: If CINEMA 4D is quit on one computer, the serial number allocated to that computer will be made available for another computer within the network after the lease time expires (see below).
- A Client can lease a serial number for a longer period of time (as defined by the administrator) and is thereby not required to contact the License Server online during this period. This can, for example, be used by those working from home for several days and who cannot access the License Server.
Note: Multi-license serial numbers are always final, registered serial numbers, i.e. these are not temporary serial numbers limited in their validity to three months, as is the case with normal CINEMA 4D serial numbers / registration codes.
NEW: Command line licenses must be purchased separately for $195.00.
(Command line licenses are critical when using 3rd party render queue managers like Qube or Deadline)
- The purchase includes (100x) seats / nodes.
- Must already own at least 1x Cinema 4D license and 1x Maxon license server.
Support / Upgrades
Maxon offers the following Upgrades and Support options:
Maxon Service Agreement (MSA)
The MAXON Service Agreement (MSA) is optionally available to MAXON customers. Participating customers are kept up-to-date with the newest releases of CINEMA 4D and/or BodyPaint 3D. As soon as a new software version is available, MSA participants will receive these automatically, allowing them to immediately take advantage of all new features and advancements.
The MAXON Service Agreement is ideal for companies working with fixed budgets - no more surprises when planning next year's expenses. In addition to the most up-to-date software version, MSA participants also receive enhanced services such as expanded use of software or discounted admission to special events, and more.
You’re on the go and don’t always work in the office? Software licenses included in the MSA can also be installed onto a second computer (e.g., a laptop for working on the go or on a computer at your home office) as long as both installations are not used simultaneously.
If you are interested in becoming a MAXON Service Agreement participant simply fill in the contact information below and one of our service representatives will contact you with more information.
- Upgrades: updates/upgrades are available electronically for users with active Maxon Service Agreement.
- Training: Three (3) hours per Customer, per calendar quarter of live, online technical assistance regarding use of the Serviced Products. This assistance, to the extent it is not used, will not accrue for use in following quarters. Subject to availability.
Support:Technical assistance regarding use of the Serviced Products by means of phone or email. Technical Support can encompass:
- Providing general guidance on how to diagnose and correct use issues involving Serviced Products;
- Providing assistance relating to the use of features available within Serviced Products;
- Providing general advice on how to best approach a specific task by use of features available in Serviced Products;
- Supporting system administration activities specifically related to installing and running Serviced Products;
- To the extent reasonably possible, providing practical workarounds to issues that interfere with Customer’s enjoyable and/or productive use of Serviced Products.
CINEMA 4D Release 18 and BodyPaint 3D Release 18 are scheduled to ship in September through MAXON and its authorized dealers. Customers with an active MAXON Service Agreement (MSA) valid through September 2nd will automatically receive the upgrade. Current customers who do not have an active MSA can purchase an MSA before the end of August and be eligible for a free upgrade. New customers who purchase from now until August 31st will automatically receive a one-year MSA with their purchase.
RFX is available for all your support needs.
Maxon offers the following support options
- Maxon provides MSA (see above)
- Maxon provides technical support for a 12-month period after purchase
Enhance your Cinema 4D pipeline with the following products:
- Maxon Bodypaint 3D
Training / Resources
Go to Cineversity for training, tutorial, tips and resources (available with active MSA)