Subscription Purchase Options And Permanent Licenses
With the introduction of our new subscription purchase options, 3DEqualizer4 Release 4 is now available for all. From hobbyist-/student-beginners up to the largest possible VFX companies - everyone is invited to work with the latest and best 3D tracking software money can buy. Hands-on expert support included! This will open up whole new possibilities for training and learning how to use 3DEqualizer - a win-win situation for companies and employees or those who wish to become employed. Starting a career in the VFX business has never been easier!
In addition, we continue to sell new permanent licenses and support already existing ones. This ensures maximum flexibility for companies: the core workforce can be equipped with a number of permanent licenses and in addition bottlenecks can be ironed out through price sensitive, timely limited subscriptions.
A novel 3D calculation core
The heart of every matchmove software is its 3D calculation core. 3DE4's one has been developed entirely from scratch. It computes super-fast - about 50-100 times faster than its ancestor, which means the user gets much better response times. This is especially useful in situations where a (complex) project is problematic and has to be tweaked by trial-and-error.
During its regular calculation process, 3DE4's new calculation core applies a unique technique which automatically computes individual weighting curves for each point on a frame-by-frame basis. It allows to identify and get rid of so-called outliers on-the-fly (points of inconsistent or totally wrong 2D tracking). This new technology and a few other, up to now unseen, methods cause 3DE4's calculation core to be very robust and extraordinary precise!
3DE4's new calculation core has been designed from the ground up to support native stereoscopic shots. All of its regular features such as survey handling, lens distortion, constraints, object/mocap point groups and postfiltering are fully integrated when calculating a pair of stereo sequences, to guarantee best possible results!
Dynamic lens distortion
Distortion of camera lenses has been a curse for visual effects, ever since. In order to create high quality matchmoves it is indispensable to determine and compensate for lens distortion. The situation gets even worse for zoom- or focus pull shots, because then lens distortion no longer remains static. 3DE4's dynamic lens distortion feature provides the technology to create virtual lens objects, which contain complex lens distortion animation curves. These animation curves essentially describe how a specific focal length or focus distance has to be mapped to individual lens distortion values. When applied to zoom/focus shots, it results in much more precise reconstructions, which is mandatory for complex applications like set extensions or stereoscopic matchmoves.
3DE4 comes with a broad variety of different distortion models, each one designed to handle the specific characteristics of a certain lens class. The support ranges from regular radial symmetric lenses, over all kinds of anamorphic lenses, up to fisheye lenses. Even those distortion artifacts introduced by beam-splitters (mirrors) of stereo camera rigs can be compensated.
Matrix tool - capturing lens distortion and focal length
In a semi-automatic procedure, 3DE4's "Matrix Tool" provides user friendly functionality for extracting lens distortion and focal length information out of grid shots/grid charts. In limited situations it is even possible to extract those data out of regular sequence frames. This procedure usually takes only a few seconds, which is much faster, deterministic and robust than the manual tools provided by previous versions.
Working with survey data
3DE4 offers a broad variety of tool sets to handle survey data. It provides easy to use functions for creating line geometry out of reconstructed 3D point clouds (usually reference frames projects). These line geometries can be exported as .obj files, which is the regular way to exchange survey data among different tools. Essentially, 3DE4 can be used to generate high-quality, comfortable survey data!
External (line geometry) survey data is imported through .obj files, as well. The new Lineup Controls allows it to extract survey coordinates and assign them directly to point objects, thus converting them into exactly surveyed points. In addition, 3DE4's Lineup Controls provide functions for aligning a camera manually to survey line geometry in 3D space. This process is guided by several automatic (rotational, positional and/or focal length) consistency functions, which streamlines this alignment process a lot!
Improved 2D tracking engines
High quality 2D tracks are mandatory for reconstructing high quality camera- and object-motion in 3D space. 3DE4's manual 2D tracking engine has been rewritten from scratch. Internally, it uses four times larger image resolutions for its computations which generates more precise tracks as in previous versions. In addition, we developed new code to handle situations with rapid brightness/contrast changes (explosions, etc.). Finally, tracking boxes can be rotated by the user, which is useful in situations where a pattern is very close to other distracting elements.
3DE4's automatic tracking engine has been rewritten from the ground up. It tracks a sequence using two different passes. Pass 1 creates and tracks new features - forward or backward. Pass 2 extends those tracks, created by pass 1, into the opposite direction. All in all, this generates much longer and better distributed tracks, which results in 3D solves of higher quality.
A new user interface concept
There are an enormous amount of changes in 3DE4's user interface compared to previous versions. We used the opportunity and developed an entirely new user interface concept. It enabled us to get rid of some obsolete GUI structures, which where used extensively in previous versions of 3D-Equalizer. This let's us provide a fast and robust, native Windows version for the first time in 3DEqualizer's history!
A powerful new concept is the ability to open multiple Main Windows. Each Main Window can show a different camera, using one of six different major Controls: Overview, Manual Tracking, Distortion Edit, Autotracking, Lineup and 3D Orientation. In addition, an unlimited number of sub-editors can be embedded into each Main Window, using different, user definable "environments". There are four types of sub-editors: Object Browser, Deviation Browser, Timeline Editor and Curve Editor. Each sub-editor can be configured to show different objects an/or data of a project.
Finally, there are a few stand alone windows. The Attribute Editor allows to access and modify the attributes of every object in a project using non-modal, very little user interaction. The Parameter Adjustment Window provides the tools to optimize a broad range of project parameters simultaneously, essentially finetuning a project's deviation. It is fully multithreaded for maximum speed. 3DE4's Image Controls Window allows to apply some basic image manipulation techniques in real time, mainly to aid the tracking process. It is fully multithreaded, as well.
For every menu entry and button found in 3DE4's Main Window, the user can define a custom shortcut. This sounds like a minor feature, but in fact it isn't. There is no complex "sing and dance" necessary to add a custom shortcut - it is very direct and intuitive, takes only 3 clicks. When used consequently, it streamlines the entire work flow tremendously.
Python scripting interface
The new Python scripting interface allows it to customize 3DE4 in every thinkable way, so that it can be easily integrated into every existing production pipeline. It provides comprehensive access to 3DE4's internal data structures. Even 3DE4's "official" export filters to other 3D- and compositing packages are realized through Python scripts. These scripts are open source, so every user can furnish them to his/her personal needs.
Finally, Python scripts can be used to extend the functionality of 3DE4's user interface. Entirely new custom dialog windows can be scripted using multiple, different user interface elements, which allows it to configure the behavior of a script interactively. New custom menu structures can be added into every menu, found in 3DE4. Python scripts can be started by selecting a custom menu entry. In addition, even shortcuts can be assigned, so that a python script can be started by simply pressing a key on the keyboard, which provides even more flexibility!
Specifications & Licensing
- Intel compatible CPU (x86/AMD64), multiple cores recommended
- minimum 1GB RAM, 4GB recommended
- 3 button mouse
- OpenGL compatible graphics card, NVidia recommended
- 1280x1024 monitor, dual head HD monitors (1920x1200) recommended
- Ethernet card
Operating System Requirements
- Linux64bit, kernel 2.6.23 (or higher)
- Mac OSX 64bit (10.6 or higher)
- Windows XP 64bit (or higher)
Media and licenses are delivered electronically. Licenses can be permanent or monthly/quarterly/yearly subscriptions.
Only Floating Licenses available. The licenses are valid for Linux/ OSX and Windows (for specific infos, please read the system requirements).
For delivering a license, the machine's SystemID is required. For detailed information about determining the SystemID, please visit:
Upgrades / Support
- Upgrade from the "Foundation Edition" Release1 (purchased in 2014 and later) to Release4.
- Upgrade from the "Advanced Edition" Release2 (purchased in 2014 and later) to Release4.
By selecting these options, you upgrade a previously purchased, permanent license of 3DE4 Release 1, 2 or 3 to 3DE4 Release 4. Another 12 months of free updates and online support are included, and start at the day of your purchase.
RFX is available for all your support needs. Call us at 323-962-7400
Rentals & Subscriptions
1, 3 and 12 months Subscriptions are now available in addition to perpetual license options.
Training / Resources
Interactive tutorials covering the first steps with 3DEqualizer as well as tutorials for advanced users can be found on the 3DEQualizer website:
Short demo videos demonstrating specific features can be found within the tech specs site: