Enlight is intended to fill the gap between standard MAX lights and physically based radiosity solutions.  Flexible, user friendly and fast, it is fully MAX/VIZ 3.x compatible and uses the latest enhancements in the MAX software architecture.



With Enlight's Advanced Shadowing System it is very easy to have appropriate illumination and shadowing based upon an objects structure.

EnlightObject will turn any mesh into a light emitter.

EnlightParticles light type uses proven AfterBurn AFC and Gradient technology to control particle illumination based on particle life and age.

Enlight Object       
Enlight Object can turn any mesh into a light source.   Objects can act as a light sources even if they are not directly illuminated by MAX lights.

It does not need for you to refine mesh to get good results - you can get great results with only one face.   Actually, you don't need to rely on the mesh faces - you can add UV lights based on the mapping applied to the object !

Click once create & pick many technology.  With one mouse click you can create as many Enlights as there are selected objects, and each Enlight already has one object "picked".

Enlight is a great choice for Game developing companies. It is compatible with MAX tools that store illumination info as Vertex color channel. This makes easy to export Illumination solution directly to your game engine.

Enlight Particles       
Enlight Particles light type does not create the "fake radiosity" effect, but is used to turn each particle in particle system into a light.

With included Enlight Manager you can easily handle dozen of lights with one mouse click.

With almost any parameter varying over particle age, artist isn't restricted in any way.
It is ScatterVL Pro compatible, which makes is possible render volumetric flares and other similar effects.

Specifications & Licensing

System Requirements

Hardware Requirements

Enlight can run on any system that meets the system requirements for the version of 3ds Max.

Host Requirements

  • 3ds Max 9, 2008, 2009, 2010, 2011 and 2012




After purchasing an email is sent that contains activation keys and download links. The download links expire 6 days after so you must download the software as soon as possible.

The installer that is downloaded includes installation options for license manager, Plug-in and render node.

For network licenses you must install the license manager on your license server first then activate your key on the license server.  After that you can install the Plug-in on your 3ds Max workstation, launch 3ds Max and access the plug-in from within. When you first attempt to use the Plug-in you will be prompted to activate or give a license server host name. Once you enter your license server info you will be able to use the plugin.

For render nodes, follow the same steps above for the workstation, after you have successfully accessed the plugin from within 3ds Max on the render node, shutdown 3ds Max and your done.

Additional Info


RFX is available for all your support needs