Carbon Scatter 2 is the most simple and straightforward solution for creating complex and detailed populations using the native instancing technologies of 3ds Max, Maya or Cinema4D.

The Carbon Scatter plug-ins integrate e-on's patented EcoSystem™ algorithms directly inside leading CG applications, allowing you to populate your scenes with millions of native objects, and render them with your favorite renderer.

Carbon Scatter comes in 3 flavors: Single, Multi and Multi-CE (Content Edition).

Carbon Scatter Single can be used with one of the compatible applications installed on your system (choice of the host application is done upon order). It will work with all compatible renderers for the selected host application (e.g. mentalray and V-Ray for 3ds Max)

Carbon Scatter Multi can be used with all compatible applications and renderers installed on your system.

Carbon Scatter Multi-CE includes over 100 SolidGrowthCS plants and can be used with all compatible applications and renderers installed on your system.


Features in CarbonScatter 2


Carbon Scatter is the most powerful population plug-in for 3ds Max, Maya and Cinema4D - and it now includes a vast library of 3D plants and billboards!

  • Over 100 3D plant species (with variations!) and 130+ billboard trees included
  • Populate millions of instances per second!
  • Interactive population – change a setting and Carbon Scatter repopulates in a blink
  • Populate at 360° around objects
  • Use the powerful EcoPainter brush to paint-in instances directly with your mouse
  • Edit or create your own plant species with the optional Carbon Botanica module
  • Render billions of polygons easily thanks to native instancing
  • Works with all your shaders
  • Compatible with native previewing options (Nitrous, point-cloud, etc)
  • Advanced scattering rules with procedural graph control
  • Multi-layer scattering with internal affinity/repulsion
  • Scattering inside/along curves
  • Stacked instances (e.g. to create piles of rubble)
  • Use animated populations with full phasing control
  • Vast library of 3D plants (with variations!) and billboards included
  • Edit SolidGrowth plants thanks to the additional Cabon Botanica plugin for Carbon Scatter
  • Blazing fast population algorithms for interactive feedback
  • Create color variations among instances
  • Faster display of ecosystem instances
  • Control the phase of EcoSystem instances
  • Easy Access to EcoSystems
  • Control Ecosystems with Native Splines
  • Point Cloud display of EcoSystem instances
  • Support for Nitrous display in 3ds Max
  • Enormous library of additional plant species available from*

*Requires Carbon Botanica

Scatter millions of instances in seconds - create wind-swept forests or animated crowds and render them directly inside your application


Population Technology
Patented EcoSystem™ technology!
Non overlapping instances
Variations of instances with SolidGrowthCS plants
Animated instances

Powerful Layering System
Stack multiple EcoSystem population layers
Add multiple objects to each layer
Control affinity between layers

Advanced Instancing
Control density, size, orientation, etc. of instances
Advanced fractal algorithms for natural populations
Full control of population parameters using graph
Image based populations

Interactive Instance Painting
Paint onto objects or in the global EcoSystem
Paint at any angle, including under objects

Native rendering using V-Ray or MentalRay
Render millions of instances
Mutlithreaded, renders using all your CPUs

User Interface
Accurate preview using boxes, bilboards or full geometry
Easy to use interface
Direct access to instance materials
Cull instances outside of camera frustrum



Specifications & Licensing

Minimum System Requirements

Carbon Scatter is a 32 & 64 bits application, designed for the Windows® 32/64 bits XP, Vista and Windows 7and Intel Mac OS X platforms.

Please note that the minimum requirements indentified below may result in slow response times and long renders. Please read further on for recommended system configurations.


  • Windows XP/XP64/Vista 32/64, Win 7 32/64
  • 2GHz Pentium IV or better processor
  • 1GB of free RAM (2GB recommended)
  • 200 MB of free Hard Disk space
  • 1024x768 in 65K colors/16 bits (24+ bits recommended)

An OpenGL accelerated video board is not required, but is a big plus


  • Mac OS X v10.5+
  • 2GHz MacIntel processor or faster
  • 1GB of free RAM (2GB recommended)
  • 200 MB of free Hard Disk space
  • 1024x768 in 65K colors/16 bits (24+ bits recommended)

Recommended System Requirements

  • Windows 64 bit (XP, Vista or Windows 7), Mac OS X v10.6
  • Multi-core CPU (Core I7, Intel QuadCore, or Mac Pro)
  • 4GB+ of RAM
  • 4GB+ of free Hard Disk space (on the drive hosting the OS)
  • An OpenGL accelerated video board

Additional Info