Products

Description

Deadline is a render farm management system, administration and rendering toolkit for Windows, Linux, and Mac OSX based render farms. It offers a world of flexibility and a wide-range of management options for render farms of all sizes, and supports over 40 different rendering packages out of the box.


Deadline 7 New Features

 

  • VMX Integration – With Virtual Machine Extension built in and pluggable cloud support, Deadline 7 can interact with private and public cloud solutions out-of-the-box, including Amazon EC2, Microsoft Azure, Google Cloud Platform, and OpenStack, among others. Multiple cloud solutions can be used simultaneously, along with classic non-cloud render node and workstation rendering.
  • Expanded “Jigsaw” Multi-Region Rendering – Support for “Jigsaw” feature has been added for Autodesk® Maya®, The Foundry’s MODO and McNeel’s Rhino. The advanced workflow in Deadline enables users to define any number of arbitrarily-sized regions to render or update an existing frame or sequence in a fraction of the time by splitting the work between multiple render nodes.
  • Upgraded Database – Using MongoDB version 2.6, Deadline 7 now supports Sharding out-of-the-box to allow even greater horizontal scaling, and the Replica Set name to be specified when configuring database settings, facilitating the setup of a redundant database system.
  • New Application Support and ftrack Integration – With Deadline 7, support has been added for Adobe® After Effects® CC 2014, Solid Angle’s Arnold for Side Effects Software’s Houdini, Maxon Cinema 4D 16, Render Legion's Corona, Blackmagic Design Fusion 7, The Foundry’s NUKE 9, and Next Limit Technologies RealFlow 2014. Additionally, ftrack now integrates with Deadline to enable a seamless render and review data flow, eliminating the need for artists to monitor their renders.
  • Enhanced UI - To optimize user interaction, Thinkbox has updated Qt and PyQt libraries to version 5, and deployed a new Fusion base theme that scales better at larger resolutions, including 4K, while providing more color contrast. Deadline 7 reintroduces user-defined color palettes, and also includes customizable fonts for applications and default layouts for Monitor panels, as well as comprehensive job progress bars in the Monitor.
  • Slave Scheduling and Idle Detection – Deadline can schedule Slaves to start and stop based on the time of day, when the machine becomes idle, or both. It can also check the machine’s current CPU and RAM usage, or if any specific processes are running, before launching the Slave. Finally, it can stop the Slave when the machine is back in use, which ensures that all available compute resources are more easily accessed and used.
  • Local Slave Controls – Artists can see the states of Slaves running on their machines, as well as control the Slaves. They can also configure which jobs their local Slaves will pick up: all jobs, just jobs submitting from their machines, or jobs submitted by specific users.
  • Shared Slave Licensing – All Slaves running on the same machine now share a license, allowing a single high performance machine to process multiple 3D, compositing and simulation jobs simultaneously, without using additional licenses.
  • Draft 1.2  The latest version of the Deadline plug-in adds support for OpenColorIO, ASC CDL LUT and Unicode as well as licensing improvements.
  • Job Dependencies Updates – Users can now test dependencies through the “Job Dependency View” in the Monitor and view the results shown in dependency nodes. Job, Asset and Script dependencies are now available on the same page in “Job Properties,” and overrides and notes can be set for individual dependencies.
  • Streamlined Pool and Group Management – The Slave list in the pool and group management dialogs now supports filtering for all available columns. Right clicking on Slaves listed in the Monitor easily modifies the pools or groups for the selected Slaves.
  • Pulse Redundancy – Users running Deadline’s Pulse application are able to run multiple Pulses and elect one to be the Primary. If the Primary is shutdown or crashes, it will be detected during Deadline’s Housecleaning operation, and another Pulse will be elected as the primary, if running.

 


Features

  • Redesigned GUI: New interface allows efficient and complete control over how data is viewed and the data is constantly live so there is almost zero refresh delay.
  • Back-end Flexibility: Redesigned back-end architecture supports multiple database models for broad scalability and data security.
  • Cloud Support: Integrates with third party cloud services so users can now directly control and manipulate remote slave renderers.
  • Improved Cross-Platform Compatibility: Completely revised interface across all platforms enables a consistent, robust and flexible user experience across Linux, Windows and Mac OS.

 

Auto Configuration

  • Simplify farm administration by configuring slave settings like the repository path and license server in a single location. If the repository path or license server changes, just update the auto configuration settings instead of applying the changes to each machine individually.

New User System

  • Administration features are optionally password protected and all modifications to jobs, tasks and slaves are logged and easily traceable. Deadline’s Access Control System prevents users from inadvertently disrupting other rendering tasks. Additionally, administrators can prevent user impersonation by configuring Deadline to use the system user as the Deadline user for even greater security.

Slave Availability Filter

  • Allow users to quickly diagnose a failed job. Click on the job to filter the slave list and display those slaves available to render the selected job. This feature factors in Pools, Groups, White/Blacklisted slaves, and any Limit Groups the job uses.

Flexible licensing model

  • Bump up the size of your farm to handle larger loads during crunch time. Our Surge Rental Program makes it easy for users to quickly increase the capacity of their render farm on a weekly basis at affordable rates.

Event plug-ins

  • Create plug-ins to have Deadline update in-house pipeline tools such as databases when jobs start and finish rendering. Write custom scripts to submit jobs to the farm or to perform custom pre/post rendering tasks as the job is rendered. All scripts can make use of Deadline’s Iron Python script-based SDK, resulting in endless possibilities.

Statistic Improvements

  • Increased accuracy for slave and repository statistics when specifying any given time frame. These statistics can now be displayed in a new detailed graphing system that offers improved controls for viewing and saving graph images to disk.

Remote Mode

  • This feature allows companies with multiple facilities to improve performance and latency when controlling and managing massive global render farms remotely.

Deadline Mobile

  • Updated for iPhone and Now Android: makes it easy to keep tabs on your render farm by letting you monitor your Deadline jobs from anywhere. With the simple touch of a screen, you can view your render jobs in real time and check on their status within seconds.

Rock-steady Operation

  • Deadline’s unique architecture removes the need for a centralized manager application by using File Sharing to manage the farm. As long as your server machine is running, Deadline® is running.

Intuitive User Interface

  • Built with your creativity in mind, Deadline’s UI has evolved in response to extensive feedback from artists. Instead of web pages, mysterious elite terminology or strange multi-platform UI widgets, there is a single, integrated Monitor UI.
  • For job submission, Deadline® offers integrated submission dialogs for 3ds Max, After Effects, Blender, Cinema 4D, Composite, Fusion, Generation, Houdini, Lightwave, Maya, Modo, Nuke, RealFlow, Rhino, Softimage, and Vue, providing a comfortable native environment for cross-application tasks.

Customizable and Scriptable

  • With its Python based plug-in api, studios can customize the out of the box plug-ins and scripts to suit their individual pipelines, or create custom plug-in support in-house applications. Event plug-ins can be created to trigger events like updating pipeline tools when jobs are submitted or finish rendering. Finally, job scripts can be created to perform operations when a job starts, when a job finishes, and before and after each task is rendered.

Flexible Job Scheduling

  • Use numeric job priorities, machine groups and pools, and job-specific machine lists to explicitly control distribution of rendering resources among multiple departments. Limits allow you to handle both limited license plug-ins and render packages, while job dependencies and scheduling allow you to control when your jobs will begin rendering.

Specifications & Licensing

System Requirements

Windows

The Deadline Client applications run on 32 and 64 bit Windows, and the following operating systems are supported:
  • Windows XP
  • Windows Vista
  • Windows 7
  • Windows 8
  • Windows Server 2003
  • Windows Server 2008
Deadline requires that the Microsoft .NET Framework Run-Time v2.0 SP2 be installed, which can be downloaded from the Microsoft Download Center. Note: If you are choosing a machine to run Deadline Pulse on, you should be aware that non-Server editions of Windows have a TCP/IP connection limitation of 10 new connections per second. If your render farm consists of more than 100 machines, it is very likely that you'll hit this limitation every now and then (and the odds continue to increase as the number of machines increase). Therefore, if you are running Pulse on a farm with 100 machines or more, we recommend using a Server edition of Windows, or a different operating system like Linux.

Linux

The Deadline Client applications run on 32 and 64 bit Linux, and the following operating systems are supported:
  • Red Hat
  • Fedora
  • CentOS
  • SuSE
  • OpenSuSE
  • Debian
  • Ubuntu
Deadline requires that Mono be installed, which can be downloaded from the Mono Downloads Page. Different versions of Deadline require different versions of Mono, which are listed below. Note that if Mono isn't available for your distribution of Linux, you may have to Compile and Install Mono From Source.
Deadline Version Mono Version
Deadline 5.0 Mono 2.6.7 or Mono 2.10.2 *
Deadline 4.1 SP1 Mono 2.6.7
Deadline 4.1 Mono 2.6.7
Deadline 4.0 SP1 Mono 2.6.3
Deadline 4.0 Mono 2.4.3
* Mono 2.10 ships the latest and greatest and updates and they have not received as
much testing as they should. Users seeking absolute stability should stay on Mono 2.6.
Users switching to Mono 2.10, should expect a faster bug turn around time, but they
should also plan on upgrading to the upcoming 2.10.xx series as we fix bugs in our stack.

Mac OSX

The Deadline Client applications run on Intel Mac OSX. The following operating systems are supported:
  • Leopard (10.5)
  • Snow Leopard (10.6)
Deadline requires that Mono be installed, which can be downloaded from the Mono Downloads Page. Different versions of Deadline require different versions of Mono, which are listed below.
Deadline Version Mono Version
Deadline 5.0 Mono 2.6.7 or Mono 2.10.2 *
Deadline 4.1 SP1 Mono 2.6.7
Deadline 4.1 Mono 2.6.7
Deadline 4.0 SP1 Mono 2.6.3
Deadline 4.0 Mono 2.4.3
* Mono 2.10 ships the latest and greatest and updates and they have not received as
much testing as they should. Users seeking absolute stability should stay on Mono 2.6.
Users switching to Mono 2.10, should expect a faster bug turn around time, but they
should also plan on upgrading to the upcoming 2.10.xx series as we fix bugs in our stack.

Deadline Repository

Deadline coordinates network rendering via reading and writing files to a shared directory on the network. Because of this, the repository can basically be installed to any type of share on any type of operating system. Note that it is not necessary to have the Deadline Client installed on the machine which hosts the repository. Common repository choices include:
  • Windows Server editions (2000 and later)
  • Any x86-based *nix OS with Samba (we recommend FreeBSD if one has a choice)
If installing the repository on a non-Server Windows Operating System (XP, Vista, Windows 7), note that in standard configuration these operating systems will not allow more than 10 incoming connections without purchasing additional user access licenses from Microsoft. This is a limitation of the operating systems, and isn't something that Deadline can workaround.

Installer

While the Deadline Repository can be installed on any operating system, the Repository installer is only available for Windows, Linux, and Mac OSX. Note though that machine that you run the Repository installer on doesn't have to be the same machine you're installing the Repository to. For example, if you have an existing share called my_serverRepository on a server running FreeBSD, you can run the Repository installer on another machine and choose my_serverRepository as the install location. For Windows machines, the Repository installer requires that the Microsoft .NET Framework Run-Time v2.0 SP2 be installed, which can be downloaded from the Microsoft Download Center. For Linux and Mac OSX machines, the Repository installer requires that Mono be installed, which can be downloaded from the Mono Downloads Page. Different versions of Deadline require different versions of Mono, which are listed below. Note that if Mono isn't available for your distribution of Linux, you may have to Compile and Install Mono From Source.
Deadline Version Mono Version
Deadline 5.0 Mono 2.6.7 or Mono 2.10.2 *
Deadline 4.1 SP1 Mono 2.6.7
Deadline 4.1 Mono 2.6.7
Deadline 4.0 SP1 Mono 2.6.3
Deadline 4.0 Mono 2.4.3
* Mono 2.10 ships the latest and greatest and updates and they have not received as
much testing as they should. Users seeking absolute stability should stay on Mono 2.6.
Users switching to Mono 2.10, should expect a faster bug turn around time, but they
should also plan on upgrading to the upcoming 2.10.xx series as we fix bugs in our stack.

Hardware

Please download the Scaling Whitepaper from the Miscellaneous Deadline Downloads Page. This is a guide for setting up and configuring your network to get the best performance out of your render farm. It contains a section on hardware considerations to help ensure your Repository machine meets the current and future demands of your render farm.

Licensing

Deadline uses a floating license modal for all slaves. Since floating licenses are not machine specific, instances of the Slave render management software may run on workstations, the farm, or any computer on the local network. Each license allows one individual instance of Slave to render at a time. This allows rendering to be done on artist workstations while idle or on Amazon EC2 instances while those workstations are in use, assuming the license on the render software (3D Studio Max, Maya, Blender) allows this.  

License Server

Deadline ships with Windows, Linux, and Mac OSX versions of the FLEXnet license manager. The license server applications are extremely lightweight, so you just need to choose a machine that is reliable and is rarely taken offline.
  • Windows (only the 32 bit binaries are shipped, but these work fine on 32 and 64 bit)
    • Windows 2000
    • Windows XP
    • Vista
    • Windows 7
    • Windows 2000 Server
    • Windows 2003 Server
    • Windows 2008 Server
  • Linux (32 and 64 bit)
    • Red Hat
    • Fedora
    • CentOS
    • Suse
    • openSuse
    • Ubuntu
    • Debian
  • Mac OSX (Intel and PPC)
    • Tiger
    • Leopard
    • Snow Leopard

Additional Info

Upgrades / Support

Upgrades

  • Upgrade from Previous versions to Current
  • Upgrade from Educational to Commercial licenses
  • Upgrade from Standalone to Network Licenses
  • Upgrade to Maya Entertainment Suite
  • Upgrade to Maya Entertainment Suite Premium

Support

 RFX is available for all your support needs. Call us at 323-962-7400.  

Rentals

  Surge rentals are available on a weekly basis when you need to add extra nodes for short period of time. The cost is 1/12 list per seat per week. Call RFX at 323-962-7400 for details.  

Related Products

  Deadline is designed to work with:
  • Adobe After Effects
  • Autodesk 3DS Max
  • Autodesk Maya
  • Autodesk Softimage
  • Blender
  • Composite
  • E-on Vue
  • Eyeon Fusion
  • Eyeon Generation
  • The Foundry Nuke
  • Houdini
  • Luxology (The Foundry) Modo
  • Maxon Cinema 4D
  • NewTek Lightwave
  • NextLimit RealFlow
  • Rhino
 

Training / Resources