DE:Noise handles spurious frame-to-frame defects ranging from fine digital/electronic noise to blotchy spots (e.g. dirt on the film). DE:Noise combines motion estimation techniques with feature-sensitive, edge-preserving spatial filtering methods to reduce the visual impact of various problems such as: noisy video (that can happen with low-light capture), excessive film grain, CG renders affected by ray-tracing sampling artifacts, fingerprints and dust captured during film scan/transfer and printing, snow, drop-outs and many other defects.
De:Noise render nodes permit you to execute background render tasks on one or more machines on your network.
- Pre-processing contrast controls to help enhance the noise for easier elimination.
- Smart spatial filtering controls that allow for the spatial smoothing of noise without smoothing over important features in the image sequence.
- 8 different temporal filtering methods that use optical flow motion estimation to correlate images over time in order to reduce noise and other artifacts.
- Post-processing to help punch up the result, or to undo the pre-processing contrast enhancement.
- Post sharpening option for when the denoising process makes the result softer than desired.
- 8 bits per channel (bpc) support within Premiere Pro, up to 16bpc support in Autodesk Combustion and Eyeon Vision and unclamped floating point support in After Effects, Apple Final Cut Pro, Apple Motion, Nuke, Toxik, Eyeon Fusion .
DE:Noise v2.1: now supports After Effects CS6 and Premiere Pro CS6
Version / Release Updates
RE:Vision Effects announces support for Adobe After Effects CS6, Premiere Pro CS6, anf Sony Vegas Pro.
DE:Noise handles spurious frame-to-frame defects ranging from fine digital/electronic noise to blotchy spots (e.g. dirt on the film).
Specifications & Licensing
Listed by Host application
Sony Vegas Pro 10+
- Microsoft® Windows Vista® 32-bit or 64-bit SP2, or Windows 7 32-bit or 64-bit
- Vegas Pro 10.0e and up.
- Both 32-bit and 64-bit versions of Vegas Pro are supported.
Adobe After Effects, Premiere Pro, Combustion and Boris Red
- Mac OSX 10.2.8 and up
- Windows XP and Windows 7
- Adobe After Effects 7.0, CS3, CS4, CS5, CS5.5 and CS6
- Adobe Premiere Pro CS4, CS5, CS5.5 and CS6
- Autodesk Combustion 3.04 and up
- Boris Red 3.0 and up
Apple Final Cut Pro, Final Cut Express and Motion
- Mac OSX 10.4 and up, including native Intel Mac support
- FCP X, 10.0.4 and up.
- Final Cut Pro 6.0.3 and up, FCP 7 and up
- Motion 4 and 5 and up
- Final Cut Express 4.0.1 and up
OFX plugins for Nuke, Fusion, Scratch, Maya / 3ds Max Composite
- Max OSX 10.4.10 and up
- Windows XP 32 & 64 Bit and up
- Linux 32 & 64 bit
- Autodesk Maya / 3ds Max Composite 2009, SP1 and up, including 64 bit versions
- Assimilate Scratch v5.1 and up
- eyeon Fusion 5.2 and up
- The Foundry Nuke 4.7 v1 and up
Floating licenses, you must pick a license server and point your potential clients to look to the server to check out licenses. Our licenses are check out per-machine, so only one license is checked out on a machine even if multiple processes each need a license on that machine.
- When you are in GUI, a GUI license is checked out. If none are available, the plugin runs in demo mode.
- Render mode occurs in one of two situations: a) when you fire up the host with no GUI, and b) when in Shake you render a flipbook from Shake (the flipbook application actually is a render-only applications as far as it reports Shake's status to our plugin). If you are in render mode the following license checkouts are attempted:
- if a GUI license is checked out for the machine, then that license is used to render (that way you don't check out a GUI and a render-only on the same machine if someone is already using an interactive license on the machine).
- if no GUI license is checked out for the machine, then a render-only license is checked out.
- If no-render only licenses are available after step 2, then a GUI license is checked out (if available) for the render-only process. (You should know this, in case you fire up too many renders, then you may find yourself without a GUI license to use!)
GUI licenses may be used in a render-only context, but then the GUI license is not available for another machine. So what this means is that at the end of the day, if everyone is finished with their GUI licenses, then you can use all render AND GUI license to render with.
License Manager Requirements
- Windows XP, Vista and up, including 64-bit Windows versions.
- Macintosh OS X 10.4 and up.
- Linux: the software is compiled linking to libstdc++ v6 (compatible with gcc 3.4 and above), so your Linux must have the appropriate .so files to support this. Most, if not all, modern Linux variants support this. Note that Red Hat 9 and RHEL 3 do not, by default, come with the proper .so files needed for our software to run.
With the purchase of a license, you get a year's worth of license transfer support. After that, you can buy an additional year's worth of license transfer support for 15% of the current price (and so on). In this way you don't have to pay for floating license software that would increase the price of the product by a substantial amount, yet you still have a way to transfer licenses if necessary.
Licenses can be transferred for an additional fee
Upgrades / Support
- Upgrade from previous to current
- Upgrade from node-locked to floating
- The upgrades necessary for CS6 support are free for customers who have already purchased the same major version number of the product they are looking to upgrade. For example, the upgrade from Twixtor v5 to v5.1, with CS6 support, is free.
RFX is available for all your support needs.
Re:Vision offers the following support
- Free online technical suport
- FAQ's and online Forums available
- Adobe After Effects
- Adobe Premiere Pro
- Apple Final Cut Pro
- Autodesk Maya / 3ds Max Composite
- eyeon Fusion
- The Foundry Nuke
Training / Resources
DE:Noise Tutorial: http://help.revisionfx.com/album/25/
Go to Re:VisionFX for Training and tutorials
Go to Creative Cow for forums, tutorials and training